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The central source for quartz compositions.
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Viewing: AsteroidsQC V0.9
AsteroidsQC is intended as a developer example, primarily using Quartz Composer as a game prototyping tool, and using Blender for the 3D sprites. AsteroidsQC requires you have Mac OS X Tiger 10.4.x or above installed. If you also want to play around with the source .qtz file you'll need Quartz Composer installed (available as part of Apple's free developer tools). The file is a fully playable, raster version of the classic 1979 Asteroids game from Atari. I've tried to keep to the original game-play, so watch out for the small saucers - they can be crafty little blighters ;-) Quartz Composer doesn't have any sound playback ability so this is currently a mute example. I plan to add sound (and some other player friendly features) to the currently very basic Cocoa app bundle version available below. Have fun, let me know what you think. Hopefully I'll get some time together to do some more fun experiments like this.
By Gary C Martin
Date: 12/06/2006 • Views: 47049 • Filesize: 2245KB
• Rating: 1.99 (22 Votes)
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Great game. Love the detail and overall feel. Looking forward to some sound. Few suggestions for consideration (I'm not a programmer so I don't know how easy or hard it is to implement): Is there a way to make various speeds for the spinning asteroids so they are not all spinning with the same velocity? Also, with the advance of each level, maybe the background can change - or something small to indicate advancing to the next level?
Posted By: Jack on 13/06/2006 at 9:45:50
Hi Jack, the asteroids are pre-rendered 2d sprites (a quick render with Blender), so their speed is linked to the frames per second your equipment can manage (keeps the animation looking smooth even on slower machines). I have considered using a real 3d shape in QC for the asteroids - but 2d sprites was one of the items I wanted to test out this time around ;-)
Posted By: Gary on 14/06/2006 at 23:45:52
great!
Posted By: marcus on 12/07/2006 at 22:03:56